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Reimagine Community: Games like One Hour One Life invite us to contribute to a community for the benefit of future players. Not that we need to minimise harm, but that we need to understand our presence and impact so we can balance benefits ecologically. Reimagine Space: Games like Eco and Terra Nil underline our relationship with the land. The video games here offer a range of experiences that reshape and challenge our thinking in this direction: “Communities can’t know what they need from outside sources until they know what they have themselves internally. For 25 years Cormac has helped communities, agencies and governments solve urban and rural development problems not by focusing on the deficiencies of neighbourhoods, towns, villages but by understanding that people, their families and communities, have unique competencies in building community. This list has been created with the help of Cormac Russell, Managing Director of Nurture Development. But they can also offer ways to reconnect with those around us and find a fresh (helpfully disruptive) perspective on our neighbourhoods. Video games can be a part of this dislocation as screen time diminishes engagement with the real world.
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In a world of technology, it’s easy to become disconnected or forgetful of the people we live with and the places we live in.
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They are fun, but they are also important because the design of the spaces we spend time in have profound effects on how we feel, think and move. The video games in this list create space to notice, reflect and try your hand at architecture.
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Whether it's the atmospheric lighting of Control, the climbable buildings of the Uncharted series or Shadow of the Colossus vast cathedral-like structures, video games often create original spaces that stop you in your tracks. From the Escher-like Manifold Garden to the scale-confounding Superliminal, these games can play with perspective and movement to not only confuse the player but open new possibilities in perceiving buildings.įinally, there are games with breathtaking architecture. Then there are games that build spaces that would be impossible in real life. Then there are games like Animal Crossing, that offer a social context in which to apply your architectural and landscaping skills. Games like Townscaper allow you to easily create series of buildings and consider how one structure relates to those around it - like a street-scene generator. Then there are games like The Legend of Zelda Breath of the Wild, Biomutant, Enslaved or The Last Of Us that drop you in a once-great but now ruined architecture.Īlong with these pre-built spaces, there are also games that invite you to affect and rebuilt the architecture of a world. Others, like The Witcher, Legend of Zelda Twilight Princess and Eastshade, create their own cities and buildings. Some, like Assassin's Creed, Grand Theft Auto and Forza Horizon recreate virtual versions of familiar places. Video games mirror and magnify this built environment in different ways. Our homes, offices, shopping malls, cathedrals, stations, bridges and even public toilets have all been designed. We spend our lives in buildings every day.